Jeremy Kool is a freelancing CGI artist, graphic designer, and illustrator. The artist's images are used with permission.
Teamwork and constructive criticism are important ideas for you; tell us more?
I believe surrounding yourself with smart, capable people is one of the keys to success. Getting a great team together takes a lot of time and trust, but once you have a group of people you can rely on, it makes everything easier knowing that someone has your back.
Constructive criticism is a difficult thing to manage. You want lots of it at regular intervals, but you need it at the right time by the right people. If you give your idea to an audience prematurely, it may mean that you walk away from it, when it could have been a great idea if given some more time to mature. Once your idea is fully baked though, take as much on board as possible.
When did computer-based creation become part of your artistic palette?
I've always been a straight-up geek. I started playing with a Commodore 64 when I was six, so it was only a matter of time until I started using the computer to create things. To be honest though, it took a lot longer than it should have. I was a graphic designer for eight years before I decided to try my hand at 3D modeling. After I spent my first few hours creating a very cruddy looking house, I was hooked. I quit my job, went back to school, and within a year I was working at one of Australia's leading game studios.
You embrace the idea that new art is rarely original; how does this serve you?
It generally makes me less tense when thinking of new ideas. Knowing that most things have been done before is quite comforting when trying to think of new works. In the past, I threw away many ideas because they seemed too similar to something else. Now, I'm less hasty to throw these things away, and will take some time to reflect on what drew me to that idea in the first place.
How important is it to fully realize an idea rather than to sketch all day?
I think every artist struggles with this issue. You need a good balance. As you mention, you can scribble forever and never leave the comfy confines of your sketchbook; that's only exercising one muscle though. You should try to regularly get out of your comfort zone and push yourself. If you fill up a page of a sketchbook, pick a sketch and see how far you can take it. Even if the sketch isn't that amazing, you may wind up with a great finished piece (or 3D render).
If you had to pick a single character breed to artistically explore for the rest of your life, which would it be and why?
The easy answer is humans; you could spend ten lifetimes and never master the nuances of the human condition. The real answer is werewolves; not the crappy Twilight or Wolf Man versions either! I'm talking nine-foot tall with gnashing teeth, all distorted limbs and rippling muscles; that's the stuff. Why? They're bad-ass!